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Tomb of the Moving Stones

The adventurers fought there way through the Tomb of the Moving Stones, and learned about the Believers and the Delvers. They discovered a child being punished for failing to carry out a task and followed the lead to find more information. They so far have only found dead-end leads, but their search is not over!

Good Resource (Out of Game Post)
Check this out!

This is the link to the Sword Coast Adventurer’s Guide. In addition to your Player’s Handbook, this guide could help you along your adventure.

Release date: Nov 03, 2015

Necromancer's Cave
At Red Larch

The adventuring team made their way through Necromancer’s cave, on the outskirts of Red Larch. They bravely fought off zombies, skeletons, and crawling claws before encountering Orieth, a skittish necromancer. The quest took several days due to the party’s need to stop and rest after each fight. The group will now return to Red Larch victorious and to see what awaits them now.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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